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Tutorial Realflow WaterFall Render Krakatoa part 2
Tutorial Realflow WaterFall Render Krakatoa part 2










Tutorial Realflow WaterFall Render Krakatoa part 2

If I change the glue constraint in DOPs to use the “PRE_EFFECT” node in my glue network, it works fine in DOPs, although nothing happens as the glue constraints do not break in this case. If you have a look inside glue_lady and hit play, you can see what the glue network should be doing, but if you go into the DOP network, the glue changes.

Tutorial Realflow WaterFall Render Krakatoa part 2 Tutorial Realflow WaterFall Render Krakatoa part 2

I have gone back and forth trying to figure out why this is happening (from memory, it works OK if I do not use packed primitives for my fractured geometry) I have attached my scene as well as the model I am fracturing (It's royalty free) if someone does not mind having a look at it. As a result, my entire model crumbles at once instead of using the glue constraints. My glue network works fine if I play through it at SOP level, when it is being brought into DOPs, the constraint network geometry changes completely, with points disappearing and most of the polys gone as well. I am having an issue with my scene after following a cmiVFX Tutorial on crumbling geometry. Ctrl+clicking on an area also tells me “No shader detected under cursor” when there definately is. You cannot drop a shader onto an empty pixel” when I have clearly dropped a shader onto an object. I have attached a screenshot from the video showing what SHOULD happen (they are using H13 in the video, as am I) I also run into the problem of dragging shaders onto objects in the Render View and getting the error “Nothing Under Cursor. When a shader is drag and dropped onto the geometry in the viewport, a popup shows allowing them to choose what to apply the shader to, but when I try and do it, nothing happens and the model still has the shader and texture applied that it already had. In the tutorial he is assigning constant shaders to geometry to use as color mattes in nuke. I have seen in numerous tutorials shaders being dragged from the Material Palette onto geometry in the viewport but I seem to be unable to do this I am following a tutorial from Digital Tutors on compositing CD into live footage.












Tutorial Realflow WaterFall Render Krakatoa part 2